top level
ds | |
managers | |
types | |
AutoComp | Shortcut to define Components, see examples on how to use it. |
Engine | Engine store global data about types and manage world's allocation |
Entity | Entity handle (just integer id)
- |
Family | Family is a set of Entities with required or optional Component types |
IComponent | Base interface for implementing Component type. |
Service | Service is injectable world-scope type. |
System | System is Service which need to update.
System's priority will be defined in |
Wire | Declare fields in Service classes with Wire |
World | World manages entities, components and services |
WorldConfig | Config for |