top level
| ds | |
| managers | |
| types | |
| AutoComp | Shortcut to define Components, see examples on how to use it. |
| Engine | Engine store global data about types and manage world's allocation |
| Entity | Entity handle (just integer id)
- |
| Family | Family is a set of Entities with required or optional Component types |
| IComponent | Base interface for implementing Component type. |
| Service | Service is injectable world-scope type. |
| System | System is Service which need to update.
System's priority will be defined in |
| Wire | Declare fields in Service classes with Wire |
| World | World manages entities, components and services |
| WorldConfig | Config for |